Acid Mines Minecraft Server - mc.acidmines.com

Donation Packages

Changelog

16/08/17

* Removed NPCs

* New Spawn

* Added vehicles


15/08/17

* Updated Cards

* Added 147 new cards

* Disallowed locking if no build perms

* Started logging armour stand death


14/08/17

* Upgraded RAM

* Saved money

* Added 1 new advancement


06/08/17

* Allowed NPCs to be in places


05/08/17

* Updated to MC 1.12.1

* Added ItemTrade signs

* Allowed zone owners to bypass limits


21/06/17

* Changed icon colours for cards

* Added Grappling Hook to TH


14/06/17

* Added SkyBlock

* Pets are updated

* DynMap is working


10/06/17

* Crouching and hitting a noteblock

will tell you which note it plays


09/06/17

* Added custom advancements


08/06/17

* Reset Nether and The End

* Added Parrots to forum

* Updated to 1.12


07/06/17

* Added Premium key to store


02/06/17

* Added Kits


19/04/17

* Disabled Easter event

* Fixed mpets


16/04/17

* Fixed restart times

* Added coords to zone info


08/04/17

* Changed server host


07/04/17

* Added new smilie to forums

* Started Easter 2017

* Added citizens back


02/04/17

* Removed The Grid

* Removed April Fools


31/03/17

* Changed skill names

* Trying to fix card images


26/03/17

* Double XP books now add up

* Emeralds blocks can be used for

Infusion after level 90


25/03/17

* Fixed donkey protection


14/03/17

* Added AlwaysSunny to donation store

* Added skill pulse gear shop in-game


13/03/17

* Added new trails to shop


12/03/17

* Added skill trails for lvl 105

* Added skill armour


4/03/17

* Added Rave Outfit to premium TH


2/03/17

* Added Miniature Pets to the donation store


1/03/17
* Changed rtele limits from 4k to 8k
* Added Premium and Special Keys to TH

28/02/17
* Added Magic skill armour to TH
* Increased limit for infusions on an item

26/02/17
* Added Ender Bow to TH

20/02/17
* Added disguises to the donation store

17/02/17
* Decreased 2nd/3rd division wins in lotto

16/02/17
* Changed /warp fish


New City Needed!

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SirPsp
Owner
Owner

Posts : 504
Forum Points : 891
Rep : 13
Join date : 2013-11-26
Age : 27
Location : NSW, Aus

New City Needed!

Post by SirPsp on Sun Jun 01, 2014 5:22 pm

Emerald City is filling up and there's not enough room to expand, so I think it's time for a new city to be created.

But I don't want to do it myself, so I need YOU.

Form a group to work together and create a new plot-based city just like Emerald City.

If you don't want to work with someone who is making a city, feel free to start your own city with your friends.

What you need to do:
Find a suitable area for the city that doesn't interfere with existing areas. Check the DynMap
The size should be similar to Emerald City.
It should be able to fit at least 20 plots.
Plots must be 24x24 with at least 35 free spaces above. Mark edges of the plots similar to EC (stone markings with glowstone at the corners) so buyers can easily see the size.
The city must be rectangular and have a wall around it. The wall can just be a single line of cobble, I can adjust it later.
Each plot must have at least 1 block space between other plots (EC has 2), and a road at the front.
The middle of the city should leave room for a large structure, some kind of main attraction.
You can choose whether or not to build anything, this is mainly about clearing the land and defining the plots.
The biome does not matter, it can be changed.

The city should revolve around some kind of theme, like Emerald City (Emeralds). And an appropriate name should be chosen.

Refer to Emerald City (/warp ec) for a guide of how it should look.

A suitable city will get a warp to the front gate and the plots will become available for all to purchase.
The builders will be named as the founders of the city.


Be creative!

.
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Sirtokes
Admin
Admin

Posts : 98
Forum Points : 126
Rep : 6
Join date : 2013-12-22
Age : 26
Location : W.A

Re: New City Needed!

Post by Sirtokes on Tue Jun 10, 2014 9:15 pm

Someone needs to come up with names for all the roads
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Pluky
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Posts : 125
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Join date : 2014-03-03
Age : 18
Location : Bris-Vegas, Australia

Re: New City Needed!

Post by Pluky on Wed Jun 11, 2014 1:00 pm

Any way I can upload an image? Made an image with street names I came up with!


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SirPsp
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Owner

Posts : 504
Forum Points : 891
Rep : 13
Join date : 2013-11-26
Age : 27
Location : NSW, Aus

Re: New City Needed!

Post by SirPsp on Wed Jun 11, 2014 1:00 pm

imgur.com
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Pluky
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Join date : 2014-03-03
Age : 18
Location : Bris-Vegas, Australia

Re: New City Needed!

Post by Pluky on Wed Jun 11, 2014 1:04 pm



My Names for the roads, Hope you like it,

=D

Any I can change, give me ideas and I will edit it in!


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frothington
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Posts : 127
Forum Points : 158
Rep : 9
Join date : 2014-03-14
Location : Victoria

Re: New City Needed!

Post by frothington on Thu Jun 12, 2014 1:52 pm

Crescent doesn't work because a crescent is a road with a bend in it so maybe change that to say Wyrm Way. Took me a few seconds to get St George but love it. Very Happy
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Pluky
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Join date : 2014-03-03
Age : 18
Location : Bris-Vegas, Australia

Re: New City Needed!

Post by Pluky on Thu Jun 12, 2014 7:05 pm


Thanks for the Info Froth! I was unaware of that!


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shadowspike04
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Posts : 3
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Join date : 2014-07-07

Re: New City Needed!

Post by shadowspike04 on Mon Jul 07, 2014 12:36 pm

froth is making a new city called "cz" better get a plot fast Very Happy
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Sirtokes
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Posts : 98
Forum Points : 126
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Join date : 2013-12-22
Age : 26
Location : W.A

Re: New City Needed!

Post by Sirtokes on Mon Jul 07, 2014 6:38 pm

Froth has finished the city like a week before you posted shadow, slow clap for you...

Clap


Clap


Clap.

ersu99
Donator
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Posts : 24
Forum Points : 44
Rep : 2
Join date : 2014-05-01

Re: New City Needed!

Post by ersu99 on Sun Jul 13, 2014 7:51 pm

lol  Very Happy

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