Acid Mines Minecraft Server - mc.acidmines.com

Donation Packages

Changelog

13/10/17

* Enabled Halloween


23/08/17

* Personalised Cars


21/08/17

* Added FishBox

* Added Fish notifications

* Removed black from sky

* Increase shiny rates for lvl 100+


20/08/17

* Added /sit to store

* Dealer hits on 17 if losing

* Added AcidSky


16/08/17

* Removed NPCs

* New Spawn

* Added vehicles


15/08/17

* Updated Cards

* Added 147 new cards

* Disallowed locking if no build perms

* Started logging armour stand death


14/08/17

* Upgraded RAM

* Saved money

* Added 1 new advancement


06/08/17

* Allowed NPCs to be in places


05/08/17

* Updated to MC 1.12.1

* Added ItemTrade signs

* Allowed zone owners to bypass limits


21/06/17

* Changed icon colours for cards

* Added Grappling Hook to TH


14/06/17

* Added SkyBlock

* Pets are updated

* DynMap is working


10/06/17

* Crouching and hitting a noteblock

will tell you which note it plays


09/06/17

* Added custom advancements


08/06/17

* Reset Nether and The End

* Added Parrots to forum

* Updated to 1.12


07/06/17

* Added Premium key to store


02/06/17

* Added Kits


19/04/17

* Disabled Easter event

* Fixed mpets


16/04/17

* Fixed restart times

* Added coords to zone info


08/04/17

* Changed server host


07/04/17

* Added new smilie to forums

* Started Easter 2017

* Added citizens back


02/04/17

* Removed The Grid

* Removed April Fools


31/03/17

* Changed skill names

* Trying to fix card images


26/03/17

* Double XP books now add up

* Emeralds blocks can be used for

Infusion after level 90


25/03/17

* Fixed donkey protection


14/03/17

* Added AlwaysSunny to donation store

* Added skill pulse gear shop in-game


13/03/17

* Added new trails to shop


12/03/17

* Added skill trails for lvl 105

* Added skill armour


4/03/17

* Added Rave Outfit to premium TH


2/03/17

* Added Miniature Pets to the donation store


1/03/17
* Changed rtele limits from 4k to 8k
* Added Premium and Special Keys to TH

28/02/17
* Added Magic skill armour to TH
* Increased limit for infusions on an item

26/02/17
* Added Ender Bow to TH

20/02/17
* Added disguises to the donation store

17/02/17
* Decreased 2nd/3rd division wins in lotto

16/02/17
* Changed /warp fish


Discussion

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SirPsp
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Re: Discussion

Post by SirPsp on Sat Dec 17, 2016 11:54 pm

The Lure enchantment seems to have changed and now level 5 is the max rather than 8.
Super Rods will be changed to 5, but they still seem to be the same speed as before.
Shiny Rods from TH have been lowered from 4 to 3, but any that you already have on 4 will remain on 4.
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SirPsp
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Re: Discussion

Post by SirPsp on Thu Feb 16, 2017 2:51 pm

The fishing dome has been updated
/warp fish

Hopefully all fish are still catchable and I haven't missed anything.
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Sirtokes
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Re: Discussion

Post by Sirtokes on Thu Feb 16, 2017 8:53 pm

boooo fishing updates.
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SirPsp
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Re: Discussion

Post by SirPsp on Thu Feb 16, 2017 9:08 pm

How about pets, disguises and an ender bow?
When I get home.
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Sirtokes
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Re: Discussion

Post by Sirtokes on Thu Feb 16, 2017 9:24 pm

lol bringing back the old enderbow idea from the grave aye..
and WOOHOO disguises something to get excited about
pet should be.. uhh... interesting
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Pluky
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Re: Discussion

Post by Pluky on Thu Feb 16, 2017 11:16 pm

Fuck yeah, disguises plz


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frothington
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Re: Discussion

Post by frothington on Fri Feb 17, 2017 5:27 pm

Looks good. Very Happy
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HawkAussie
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Re: Discussion

Post by HawkAussie on Sat Feb 18, 2017 10:03 am

Interesting addition.
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SirPsp
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Re: Discussion

Post by SirPsp on Mon Feb 20, 2017 11:32 pm

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SirPsp
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Re: Discussion

Post by SirPsp on Tue Feb 28, 2017 1:00 am

Increased the cap for infusions on an item.
Default cap is 1000. At lvl 50 you can have 2000, at lvl 70 you can have 5000 and at lvl 99 the cap is 10,000.

Remember that even if an item has reached the cap, you will still get XP from infusing it, the emeralds will just be consumed and not stored in the item.
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SirPsp
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Re: Discussion

Post by SirPsp on Sun Mar 05, 2017 2:36 am



Available only from premium TH keys.
(equip by placing it into the slot, not shift click)
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SirPsp
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Re: Discussion

Post by SirPsp on Sun Mar 12, 2017 5:36 am

When you reach level 105 in a skill you will unlock a trail effect. There is a trail for each skill.
Check your trails with /t list
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Ares_Ichor
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Re: Discussion

Post by Ares_Ichor on Sun Mar 12, 2017 2:46 pm

Will we see them somewhere? I'd love to see what im working towards!
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SirPsp
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Re: Discussion

Post by SirPsp on Sun Mar 12, 2017 2:50 pm

Ask someone who has one, like Jay. It's just a colour change for each skill.
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Re: Discussion

Post by SirPsp on Wed Mar 15, 2017 11:21 am

Skill Pulse outfits can be bought from /warp shops
Look for the leather cap shop, 2 sections straight ahead from the warp

They require level 100 in a skill to wear. A full set costs $400k.
They pulse colours to show off your level 100.

The colour change will look slow for yourself but it is smooth for others.
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SirPsp
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Re: Discussion

Post by SirPsp on Sun Mar 26, 2017 2:13 am

Double XP books will now add the time on to your current time rather than overwrite it.

Level 90+ infusion will allow the use of emerald blocks. This makes training 9x faster.

Infusion level caps for admins have been adjusted. To level beyond 105, all other skills must be at least 100, this was already the case, but I added that to level beyond 110 you must have 105 in all others, beyond 115 you need 110 in all others, and beyond 120 you need 120 in all others.
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SirPsp
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Re: Discussion

Post by SirPsp on Thu Jun 08, 2017 5:53 am

Custom Acid Mines advancements won't be achievable for a little while after 1.12, but I am working on them.

Spoiler:
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Parrot Blue Parrot White Parrot Green Parrot Red Parrot Light Blue
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Re: Discussion

Post by Pluky on Thu Jun 08, 2017 11:56 am

This is fucking genius


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Re: Discussion

Post by IMBAJA1 on Thu Jun 08, 2017 3:00 pm

This made me so happy, this is great.
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Re: Discussion

Post by SirPsp on Mon Aug 21, 2017 1:12 am

Advancements are all messed up in 1.12. They don't load from the main world folder, they were previously in the creative world folder (took a while to figure out that's where they would load from) but now after creating a new world and removing the old spawn world, the advancements are trying to load from a different world folder (even though creative hasn't changed).

So, while I didn't know that, the server loaded up without any custom advancements which for some reason meant it removed all data of them being unlocked for players.

I found the right world folder for advancements to work again, but all progress on them has been reset.

In 1.13 it will be better, advancements will always load from the same place. There may be some advancements that aren't unlocking atm, I'll wait until 1.13 before attempting to fix them.
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SirPsp
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Re: Discussion

Post by SirPsp on Mon Aug 21, 2017 10:08 pm

New item: Fish Box
Having a fish box in your inventory makes all raw fish that you pick up (like from fishing) go into the box instead of your inventory.
The box is a shulker box so it has a standard size limit, but you can carry multiple boxes.
When they are full, crouch and right click a chest to dump all of the fish into the chest.
Fish Box can be bought from the /rewards shop for 50RP.

New command: /fish notify
Toggles a notification of which fish you caught on the action bar. Helpful for when the fish go into the fish box.
You can also put the notifications in the chat with /fish notify chat

Level 100 now gives an extra 5% chance to catch a shiny fish, and every 10 levels after that gives another 5%.
The standard chance is 3%, so at 100 you will get an 8% chance.
Using a rod with shiny boost gives 8%, so with that at level 100 you will have a 13% chance.
During a super double XP weekend when the rates are doubled, that would be a 26% chance.
Level 150 (probably impossible to achieve) would give a 76% chance during super xp with a shiny rod.

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Re: Discussion

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    Current date/time is Fri Oct 20, 2017 5:43 pm